Trenchtanic
Little short fully procedural submarine mining game made for Godot Wild Jam #61. Mostly a solo project, with some assistance by SlateyDev. Trenches although simplistic looking, are fully procedurally generated, and populated with procedurally generated mineral clusters, which can then be harvested by physics based interaction.
Air supply is limited, but not in the conventional sense, you need compressed air to empty the Ballast tanks in order to Ascend, so you only have a limited number of up movements you can use, and the Ballast has a leak, so you are on a time limit to try to harvest some crystals and get back up to the Research Vessel BoateyMcBoatface searching for you above.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Dabnabbit, Slatey |
Genre | Simulation |
Made with | Godot |
Tags | ascension, Game Jam, Godot, Procedural Generation, Short, Singleplayer, submarine |
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